Sundays: (and sometimes Saturdays) are used for weapons practice.... getting use to the DCS system is good for later RP fights
Mondays at 12 SLT: is when we RP with the general community of Second Life. If you haven't heard of any Fremen plot being played you could always go to the "market" on Splintered Rock wherein there will be RP.... just join in and have fun. Remember to be a good Fremen (don't show your crysknife, don't talk about the whereabouts of the Sietch and don't even mention the Cata's!)
Other times can be schedules or improvised...but be sure to tell us all what is happening, and clear story lines that affect us all.
Current situations:
The Lord B has returned and asked for sanctuary from the Fremen, the Naib has granted it...he doesn't know yet the full story of why the Lord needs sanctuary other then a "falling out" with the other houses...he is now a "rough house". We take the Lord by Worm to the Seitch on Monday Dec 1st. Come ride the great worm with us!!!
The Lurker: The Constable was posioned by "the Lurker" a stranger with quite abit of power, appearently he is "hunting" Baraka...the fake or real one? which one is not known. the Lurker will be dealt with Monday Dec 1. Come see the fight.
Attack of the Refinery: Our lands and spice blows....have been invaded by outfreyn harvesters...and they have come too far into our lands, taken our spice...we will exact revenge. (ongoing plot). YOU TOO CAN FIGHT
The FaceDancer Baraka, Before the Naib returned a facedancer showed up claiming to be Baraka. We Fremen captured him and hold him in a cell in the Seitch, the Naib will call him out this Monday Dec 1! Come see the fight and hear the plot unfold.
GENERAL RULES:
1. On Secrets: Fremen don't tell their secrets: a. knowledge of worms and riding them, b. knowledge of the catacombs, c. use of the crysknife, d. the relationship between spice and the worm, e. our watch caches, f. the location of Fremen sites such as the Sietch is private, g. fremen ways....
2. ON Water: Fremen don't share water (drinks) with strangers only with those with whom he or she has a waterbond
3. On Killing: Don't kill without permission, and if you are killed...it doesn't count. But beware of the worms that are actually characters in the desert, they can kill you after two bites (the first is considered a warning). You can shoot the character worms if they bite you...but only one shot as a warning to them! It they pursue you can shoot again.
4. All fremen will differ to their Naib, but are a wild and rough group.... You can be abit gruff in RP, but back down if the Naib tells you to, or your elders do. Don't cause a wider problem for the other Fremen without it being part of a agreed story arch.
5. the Mining of Spice is still seen as an intrusion of our lands, as is the general presence of outfreyn (off-worlders).

Fremen are a native tribe of Arrakis, who are living in the desert for thousands of years. They have adapted to this way of life and managed to prosper through a strict set of laws and rules which mainly focus on the protection of the tribe and it's belongings. Many mysteries surround them, which they try to keep them as secret as they can. Fremen distinguish from all the other natives and offwolders because of the their deep blue eyes, a sideffect of the consumption and long exposure to spice.